Update Logs

These are the update logs for Flightline from Beta 3.81, 3.82, 3.86, then Beta 4 onwards.

Beta 3.81 [0.3.81]
This update was released on July 23, 2020. It introduced a revamped Connerview (ICAO: JC04) and additional liveries for the SAAB 340B (NextJet, Loganair), 737 (Ryanair), 757 (Icelandair), A330 (Cathay Pacific, Turkish Airlines) and the 747 (Thai)
 * New liveries
 * Under-the-hood things
 * Secrets that shall not be known to anyone

Beta 3.82 [0.3.82]

 * Minor global UI tweaks.

Beta 3.86 [0.3.86]
This update was released on September 24, 2020. It introduced new airport Roi De Deloreau (ICAO: JKDX) as the new largest airport, with 4 runways, surpassing Tophon Bridge.
 * Facilities test.

Beta 4
The preliminary version of Beta 4 was released to the public on November 1, 2020, at approximately 6:00 pm UTC.

Beta 4 [0.3.99]
The update focused on improved physics, improved GUIs, experimental 3D cloud rendering including fog, and bug fixes. Additionally, large jetways were fixed after not working late during the Beta 3 stage.
 * Autothrottle is avaliable
 * Airspeed is now read in KIAS
 * Knobs in the Quick Actions should no longer jump while turning
 * General improvements to the physics simulation
 * Both main and nose gear suspension have been added
 * Altitude has been recalibrated
 * Changes to the way airspeed is captured
 * Changes to the way drag is applied
 * Minor improvements to cockpit displays
 * Reduced likelihood of extremely strong winds
 * Wind speed is visible in Air Traffic Control
 * Waypoints are visible in Air Traffic Control
 * Menus on the title screen go "whoosh"
 * New fog
 * New camera views


 * Fixed a glitch that could result in data loss during Roblox service outages
 * Fixed a glitch that could result in an infinite loop if the client were reset while the game was loading


 * [Testing] All animations are now locally simulated
 * [Testing] Particle-based clouds

Beta 4.01 [0.4.01]
This update was released approximately 6 hours after the first version of Beta 4, focusing on bug fixes and increasing the player limit per server to 22. Additionally, some jetways broke again.
 * Air density is now factored into the physics simulation
 * [Testing] 22-player servers

Beta 4.06 [0.4.06]
This was a minor update, aimed at addressing server performance issues and patching some visual bugs.
 * Server performance improved
 * Fixed a glitch that caused initial replication requests to be rejected when a player joined
 * Fixed a glitch that caused an unnecessary amount of server traffic when a player joined
 * Fixed a glitch that could potentially halt replication if too many requests were received at once
 * Fixed a glitch that prevented aircraft auto-selection when clicking on an aircraft's flight code in Air Traffic Control
 * Addressed bugs relating to out-of-normal landing gear displacement
 * Addressed bugs causing longer-than-normal replication timing
 * Addressed bugs causing longer-than-normal initial loading

Beta 4.07 [0.4.07]
This was a minor update released on December 9th, 2020, regarding mainly nose suspension and landing functionality.
 * Slight improvements to nose suspension
 * Removed oscillations while applying nose-down force on the ground

Beta 4.53 [0.4.53]
Main page: August 2021 Major Update

Flightline Beta 4.53 was a major update released on August 7th, 2020. The update fixed a number of glitches, laid framework for cockpit button interaction, updated cockpit displays, and added many notable features to the game, including the custom Level of Detail (LoD) script to improve performance, the Bombardier Dash 8 (Q402), and the Flight Director (formerly known as Flight Plan Editor).

Beta 4.55 [0.4.55]
This is a minor update released on August 14, 2020, which added a flightplan override function and several bug fixes.